With focus being shifting around several areas of the server, and with recent complaints of "griefing", it's time to make an alteration to the rules.
It's understood that some players are joining the server daily to find damage being made to the edge of their towns. While it's understood that there is some rivalry on the server, it's not fun to be constantly harrassed in this way.
With immediate effect, a new rule will be put in place to help combat border griefing. This means that any border griefing that can not easily be removed or repaired within 16 blocks of a Town will result in a heavy punishment. Yes, this means TnT Holes, 1x1 towers, signs, lava/water, anything with the intention of griefing.
Persistent border griefing from the same player in the same area will also cause a heavy punishment. This does not mean you can go wild on the 17th block!
This does not mean a town has a fully protected ring around it, but it does mean that towns will no longer be able to harrass...
To scale with the amount of players we currently have, and to make our Donation Goal more attainable, the server has had a slight downgrade in memory. In doing so we save 1/3 on the server bill.
We also get a small chunk of the unused time with the extra ram to put towards the next bill due Dec 7th. This has been applied.
As a player, you will notice no difference as the extra memory allocated was not being used. We're removing the live map on the website to give us some extra room, but as this wasn't widely announced anyway, many people likely didn't know it was there.
We won't dive into specifics to avoid the "You'll get more and cheaper if you go here!" posts as we have a specific setup in place which is unlikely to change.
This means donation money isn't wasted on resources we aren't using, and you can still continue to play without noticing a difference. We may consider removing some extra luxuries in order to squeeze some more performance, but this would have been done...
With recent and past events, it has come to our attention that there have been complaints regarding PvP on the server.
Due to incompatibilities between certain things, and the ability to use commands such as /sethome, /back and /teleport commands to travel vast distances within seconds, this can make the situation unfair with global PvP.
While our stance as staff is that the server as a whole has always been PvP, and we've regarded it as a feature, I'd like to put the decision in you, the player's hands.
Please vote in the poll above (or click the title if you're reading this on the homepage), and feel free to comment on how you feel about Global PvP. The results of the poll will determine how the server will run in future. The poll will close in 5 days of this post.
Seeing as we were running out of days on our Enjin site, and activity on the front page was low, I've made the decision to transition back to our standard site, which is safe to be hosted until January 2015.
This means the TeamSpeak server is no longer available (though we found that it was just me and sonark fully using it anyway).
Some tweaks will be made here and there to the design to make it more user friendly, and you should still be able to Download Tapatalk to connect to the Forums on your mobile.
Some information may be outdated as we had just transitioned to a Towns only server before we made the move to Enjin, but all will be updated in due course.
More to come, announcements will be posted in this news area.
As we're phasing into a peaceful environment, we have more in store to shake up minecraft.
The features of gods are too long to provide, but each player can have their own god by placing a torch (male) or redstone torch (female) on their alter block, and a sign on the front with your chosen gods name.
Alters are made using the following blocks, depending on the type of god you wish to worship: